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Levels of Interactivity in eLearning Content

Anjana Khare / No Comments

Interactivity is an important element of self-paced eLearning courses. For effectiveness of delivery, it is extremely critical that learners are engaged in a manner that makes learning experience interesting and compelling to focus and learners easily grasp or understand the learnings. This is achieved by making learning courses interactive. A number of standards have been framed to define level of interactivity. One of the most widely followed standard is the one formulated by Department of Defense (DOD), which defines 4 levels of interactivity:

  • Level I:

    PassiveIn this level, the learner acts merely as a receiver of information. The learner may read text on the screen as well as view graphics, illustrations and charts. The learner may interact simply by using navigational buttons to move forward or back through the program. Engagement Techniques: Learning Content consisting of Simple Text accompanied by Graphics, Illustrative Images, Charts, etc.; Navigation Buttons

  • Level II:

    Limited InteractionIn this second level, the learner makes simple responses to instructional cues. The eLearning includes learning activities listed in “Level I” as well as scenario based multiple choice and column matching exercises related to text and graphic presentation. Feedback is given to the user responses either via audio or text. Engagement Techniques: Level I + Audio Narration Video Content, SCORM compliant; Use of Mouse-overs, capturing user input such as mouse click to move forward in the learning course; Simulations requiring learner to follow a process or procedure without any data entry e.g. Organizing objects in a group of objects, sequencing objects in the right order, etc.

  • Level III:

    Complex InteractionIn Level III, the learner makes multiple, varied responses to cues. In addition to the types of responses in Level II, complex interactions may require text entry boxes and manipulation of graphic objects to test the assessment of the information presented. Engagement Techniques: Simulations requiring learner to enter data into the fields, Scenario based branching logic where the learner experiences jeopardy for incorrect responses and their journey is predicted on their decisions, Custom animations where the learner has the ability to investigate

  • Level IV:

    Real-time SimulationsReal-time simulation creates a training session that involves a life-like set of complex cues and responses in this last level. The learner is engaged in a simulation that exactly mirrors the work situation. Engagement Techniques: Use of games and gaming technology, Real-life 3D simulations, Real-time collaboration amongst learners or learner and instructor to carry-out a simulation exercise.

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